Tags: 2nd reading 4 Week Response ambient informatics ambient intelligence apple t-shirts barbie burroughs Data POV presentation links delicious design intentions dispepsi emotions final project update Fogg internet of things iphone apps ipod lie detector lockton media midterm MIPs Netflix non-human persuasive technology POV Question 1 question2 Question 2 Reading 1 Reading 2 redesigning emotions sadness Sandra's Exposure Presentation sensor networks smart objects social persuasion Spimes technovelgy Technovelgy Group Assignment tv Week 3 Technovelgy Response week 4 non-human post week 4 reading response week 8 emotions

By (January 16, 2009) ()

Readings:

Required Readings: sections of the class will pertain to selected chapters of these texts. You can buy them from a couple of different sources, and they are also available from the NYU and NYPL library.

  • Required Textbook: Emotion, Kalat & Shiota [Amazon]
  • Required: one of the following:
    • Newest, 2007, PT: Mobile Persuasion: 20 Perspectives of the Future of Behavior Change, BJ Fogg (anthology) [Amazon]
    • Older, 2003, foundations of PT: Persuasive Technology: Using Computers to Change what we Think and Do, BJ Fogg [Amazon]

The bulk of the readings will come from a variety of online sources and assigned media such as video and audio segments, available generally a couple weeks before they are assigned.

Below is a list of suggested ancillary readings pertaining to the class:

Persuasion and Psychology:

  • BJ Fogg [BJ Fogg Resources List]
  • (2004) MIT Persuasive Tech class syllabus
  • Mind Hacks: Tom Stafford / Matt Webb
  • Mindlessness, Ellen Lange
  • Postmodern Fables: System Fantasies, Jean-Francois Lyotard
  • A User’s Guide to the Brain (Perception, Attention and the Four Theatres of the Brain), John J. Ratey
  • Influence: Science and Practice, Robert B. Cialdini
  • Don’t Shoot the Dog!: The New Art of Teaching and Training, Karen Pryor

Emotions:

  • Emotion Engineering in Videogames: Stéphane Bura
  • Emotion and the Fun of Games: Nicole Lazzaro
  • Emotionomics: Dan Hill

Identity, Presence, and Personality:

  • The Hitchikers Guide to the Galaxy, Douglas Adams
  • Clans of the Alphane Moon, Philip K. Dick
  • The Robot in the Garden: Telepistimology. Ken Goldberg, ed.
  • Ambient Intelligence

Human vs. Technology:

  • The Failure of Technology, Friedrich Juenger
  • Devices of the Soul – Battling for Ourselves in the Age of Machines: Steve Talbott [link]
  • Without Me, you’re Nothing- The Essential Guide to Home Computers: Frank Herbert
  • Things that make us smart: Defending Human Attributes in the Age of the Machine: Donald A. Norman
  • On Fine Arts in the Machine Age, Ernst Bloch

Smart Objects:

  • IPSO Alliance Whitepaper, IP for the internet of things
  • http://horizon.nmc.org/wiki/Metatrends

Sociality:

  • Jyri Engestrom, relating to social objects
  • Social and Crossmedia Games
  • Improv Everywhere

Interventions, hacking, transparency and exposure:

  • No Brand, Naomi Klein
  • Anti-Advertising Agency
  • Yes Men

Data POV:

  • Blogject Manifesto, Julian Bleeker
  • Clive Thompson on Netflix Recommender (on the media)

Designs and Implementations:

  • Wonder Woman, the complete history. Les daniels.
  • Waag Society Connected! LiveArt, sentient creatures lectures
  • Interactivos Mexico’08: Technologies of Laughter
  • 3rd Intl Conference on Persuasive Technology, 2008

January 16, 2009