Tags: 2nd reading 4 Week Response ambient informatics ambient intelligence apple t-shirts barbie burroughs Data POV presentation links delicious design intentions dispepsi emotions final project update Fogg internet of things iphone apps ipod lie detector lockton media midterm MIPs Netflix non-human persuasive technology POV Question 1 question2 Question 2 Reading 1 Reading 2 redesigning emotions sadness Sandra's Exposure Presentation sensor networks smart objects social persuasion Spimes technovelgy Technovelgy Group Assignment tv Week 3 Technovelgy Response week 4 non-human post week 4 reading response week 8 emotions
By Derek (March 23, 2009) (MIPs)
I worked on interaction design for a early attempt at MIP/social networking – it was a startup called MileNet back in the late 90’s. Â Their idea was to create a small desktop application that would run in the corner of your desktop, like an IM client. By letting it run (and show ads), you would slowly accumulate frequent-flyer miles. But the innovation was that you would ask your friends to join, and if they did, you’d get a small number of credits for frequent-flyer miles based on their usage, and so on, with their friends (with a diminishing return with each level of indirection, but from a potentially huge network). The user interface would show the size and contents of your network.
At the time, “viral marketing” was a hot issue, and this was definitely trying to leverage that. The idea of social networking was in its infancy (I think few even used the term back then), and I think we didn’t fully appreciate that the social network was the true killer feature of the system.Â
When it was launched, it did actually achieve rapid growth. Â However, the technology behind it was new and unproven, and the servers weren’t ready to handle the growth. To some degree, it had all of Fogg’s six elements, but at a relatively primitive state compared to Facebook or any other of today’s social networking platforms.
March 23, 2009
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