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	<title>Designing the Human &#187; week 4 non-human post</title>
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	<description>Reverse Engineering Persuasive Technology</description>
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		<title>snowboard</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/706/snowboard</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/706/snowboard#comments</comments>
		<pubDate>Fri, 20 Feb 2009 13:13:16 +0000</pubDate>
		<dc:creator>anaid</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 non-human post]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=706</guid>
		<description><![CDATA[My non-human is a snowboard. It records the time it spends moving and standing still. It motivates me to go use it, wether it is trying to push me into going somwhere for the weekend or simply to get out of the house on that really cold day when I&#8217;m still inside at 10am and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Reading 4 and My Pants</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/696/reading-4-and-my-pants</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/696/reading-4-and-my-pants#comments</comments>
		<pubDate>Thu, 19 Feb 2009 19:52:33 +0000</pubDate>
		<dc:creator>David Golan</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 non-human post]]></category>
		<category><![CDATA[week 4 reading response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=696</guid>
		<description><![CDATA[-It seems that the greatest challenges for technology to reach ambient intelligence is ubiquitous computing and having a single communication protocol for all technologies. A massive collaboration must occur among the technology leaders and manufacturers of the world to provide everyone with the same device, or a series of devices that all know how to [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Your Webcam Says Hello</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/691/your-webcam-says-hello</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/691/your-webcam-says-hello#comments</comments>
		<pubDate>Thu, 19 Feb 2009 14:13:29 +0000</pubDate>
		<dc:creator>pev</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 non-human post]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=691</guid>
		<description><![CDATA[Hello, I am your webcam. I&#8217;ve been watching you for quite a while. It&#8217;s fine, not a big deal &#8211; I realize this must be pretty awkward for you too. Usually, I just pass things along to your friends and family, or whatever. I&#8217;m not one to comment or pass judgement. It&#8217;s not strenuous, and [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Phone Booths</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/638/phone-booths</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/638/phone-booths#comments</comments>
		<pubDate>Thu, 19 Feb 2009 06:31:18 +0000</pubDate>
		<dc:creator>Petra Farinha</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[non-human]]></category>
		<category><![CDATA[question2]]></category>
		<category><![CDATA[week 4 non-human post]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=638</guid>
		<description><![CDATA[Phone Booths &#8211; obsolete spaces in the city.
I would like to give phone booth/ payphones a new function. A communication device use for people communicate with other people. Sometimes we use it in case of emergency. More in the past than in the present but even today went we run out of battery and we [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Space Oddity and a Gently Weeping Guitar</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/651/space-oddity-and-a-gently-weeping-guitar</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/651/space-oddity-and-a-gently-weeping-guitar#comments</comments>
		<pubDate>Thu, 19 Feb 2009 05:47:48 +0000</pubDate>
		<dc:creator>Milena Selkirk</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 non-human post]]></category>
		<category><![CDATA[week 4 reading response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=651</guid>
		<description><![CDATA[ 
To be frank, this week&#8217;s readings made me feel physically uncomfortable. As I read them in the order Kati listed on the website, a sense of powerlessness, confusion and awe fell over me. Maybe it&#8217;s because this is my first semester at ITP or maybe it&#8217;s my fear of the dark under side embedded in [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>DoReMi</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/664/doremi</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/664/doremi#comments</comments>
		<pubDate>Thu, 19 Feb 2009 05:01:05 +0000</pubDate>
		<dc:creator>sid213</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 non-human post]]></category>
		<category><![CDATA[week 4 reading response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=664</guid>
		<description><![CDATA[Is difficult to know where to start from, so I will do in a chronological order giving a personal opinion and some thoughts that came on each of the sections of the readings assigned this week.
Regarding the Ambience Intelligence readings, from the Information Society their scenarios are even though still science fiction, they do come [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>My nice bottle of water</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/660/my-nice-bottle-of-water</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/660/my-nice-bottle-of-water#comments</comments>
		<pubDate>Thu, 19 Feb 2009 04:51:03 +0000</pubDate>
		<dc:creator>Rodrigo de Benito Sanz</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 non-human post]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=660</guid>
		<description><![CDATA[If my bottle of water had a sensor, it could inform me of the amount of water I have in my body, or the time that is left before I will get a headache. I think I would prefer it to vibrate or communicate with me in an intimate way, such as if it was [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>My bath mat and me</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/636/my-bath-mat-and-me</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/636/my-bath-mat-and-me#comments</comments>
		<pubDate>Thu, 19 Feb 2009 04:22:32 +0000</pubDate>
		<dc:creator>David Steele Overholt</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 non-human post]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=636</guid>
		<description><![CDATA[Questions. Find something non-human. 
A really interesting idea to me is the integration of &#8220;smart object&#8221; sensors into less-assuming places.  For this post I&#8217;ll focus on the idea of using sensors and communication with my bath/shower mat and its owner (me).
If it had a sensor and datastream, what voice, personality, and intention might it [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>[4] non-human: bathtub</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/633/4-non-human-bathtub</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/633/4-non-human-bathtub#comments</comments>
		<pubDate>Thu, 19 Feb 2009 03:05:17 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 non-human post]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=633</guid>
		<description><![CDATA[A bathtub.  It could have sensors to monitor the flow, temperature and duration of the water, obviously, but it could also measure the change in the water going down the drain, how dirty it is, and the weight of the person using it. If it were a helpful object, it might be maternal (to evoke [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
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		<title>Dresser</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/620/dresser</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/620/dresser#comments</comments>
		<pubDate>Tue, 17 Feb 2009 22:00:20 +0000</pubDate>
		<dc:creator>John K</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 non-human post]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=620</guid>
		<description><![CDATA[“Sweet morning, it’s going to a cold one today I can assure you that! But not to worry, this sweater that I picked out for you will keep you feeling all warm and cozy all day long. And it goes really nicely with these dark blue jeans. Yes indeed. And if you don’t mind, I’m [...]]]></description>
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		<slash:comments>2</slash:comments>
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