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	<title>Designing the Human &#187; Week 3 Technovelgy Response</title>
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	<description>Reverse Engineering Persuasive Technology</description>
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		<title>Week 3: Technovelgy</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/583/week-3-technovelgy-3</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/583/week-3-technovelgy-3#comments</comments>
		<pubDate>Tue, 10 Feb 2009 02:12:05 +0000</pubDate>
		<dc:creator>Jill H.</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=583</guid>
		<description><![CDATA[I am fascinated by natural phenomena and I try to use biology in my ITP projects whenever I can.  Since I am also taking a class about animals in art, I decided to look for animals in the Technovelgy timeline of science fiction inventions.  There were a number of animal-like robots on the [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title></title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/574/574</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/574/574#comments</comments>
		<pubDate>Mon, 09 Feb 2009 22:58:53 +0000</pubDate>
		<dc:creator>David Steele Overholt</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=574</guid>
		<description><![CDATA[Telepathic Transmitter (Telep-transmitter)
When reading this entry I immediately thought of the soon-to-be issue of ubiquitous technology and its effects with gene-splicing/genetic modifications.  The decisions technologists deal with in intervening with biological discoveries or possibilities plays a constant role in society.  Finding an &#8220;alien plasma&#8221; that can record memories is clearly a dramatized discovery-turned-bad. [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Charachters</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/571/charachters</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/571/charachters#comments</comments>
		<pubDate>Mon, 09 Feb 2009 20:59:05 +0000</pubDate>
		<dc:creator>sid213</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=571</guid>
		<description><![CDATA[I haven&#8217;t read any sci-phy not to mention any of the list. But I was fascinated by the imagination of the novels. After going through the devices/innovations in books from technovelgy 1948-1970 I loved the following characters:
Menslator
      A translator that works by examining the mental image of what you are [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Three Persuasive Items</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/547/three-persuasive-items</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/547/three-persuasive-items#comments</comments>
		<pubDate>Mon, 09 Feb 2009 06:07:21 +0000</pubDate>
		<dc:creator>Rodrigo de Benito Sanz</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=547</guid>
		<description><![CDATA[Crimestop &#8211; no dangerous thoughts (from 1984 by George Orwell)
Crimestop is a discipline of mental auto-control to keep a state of false enthusiasm and abort any attempt of action against the regime. It is a tool that any authoritarian system uses to control member of a community. Is not science-fiction. It’s real, and it’s proven [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Week 3 &#8211; Technovelgy</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/486/week-3-technovelgy-2</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/486/week-3-technovelgy-2#comments</comments>
		<pubDate>Mon, 09 Feb 2009 05:37:47 +0000</pubDate>
		<dc:creator>Petra Farinha</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=486</guid>
		<description><![CDATA[PenField Wave Transmitter: A device that directs some sort of energy wave into a person&#8217;s brain, allowing them to experience a chosen (dialed) mood. From Do Androids Dream of Electric Sheep, By Philip K.Dick, 1968
How amazing will it be if we can have the option to change the way we are feeling, our mood? and [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Technovelogy</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/509/technovelogy</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/509/technovelogy#comments</comments>
		<pubDate>Mon, 09 Feb 2009 05:34:31 +0000</pubDate>
		<dc:creator>pev</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=509</guid>
		<description><![CDATA[HAL 9000
2001: A Space Odyssey by Arthur C. Clarke
While not directly related to any of the previous reading, the concept of a machine intelligence that is both superior to human intelligence but also flawed in human ways is very interesting. Science fiction is a way of extrapolating where humanity will go, and some of it [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>[3] The next big granfalloon</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/494/3-the-next-big-granfalloon</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/494/3-the-next-big-granfalloon#comments</comments>
		<pubDate>Mon, 09 Feb 2009 04:51:58 +0000</pubDate>
		<dc:creator>John Dimatos</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=494</guid>
		<description><![CDATA[A suprising number of the things on the technovelgy.com list has come to be, to varying degrees of verisimilitude. This should be thorougly exciting, shouldn&#8217;t it? It doesn&#8217;t feel that way. Looking at the whole list I wonder, was the 20th century a self fulfilling prophecy or the inevitable fulfillment of an itch being scratched? [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Week 3 &#8211; Technovelgy Inventions</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/489/week-3-technovelgy-inventions</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/489/week-3-technovelgy-inventions#comments</comments>
		<pubDate>Mon, 09 Feb 2009 03:56:21 +0000</pubDate>
		<dc:creator>David Steele Overholt</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=489</guid>
		<description><![CDATA[Telepathic Transmitter (Telep-transmitter)
When reading this entry I immediately thought of the soon-to-be issue of ubiquitous technology and its effects with gene-splicing/genetic modifications.  The decisions technologists deal with in intervening with biological discoveries or possibilities plays a constant role in society.  Finding an &#8220;alien plasma&#8221; that can record memories is clearly a dramatized discovery-turned-bad. [...]]]></description>
		<wfw:commentRss>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/489/week-3-technovelgy-inventions/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>3 Technovelgies</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/417/3-technovelgies</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/417/3-technovelgies#comments</comments>
		<pubDate>Mon, 09 Feb 2009 02:06:57 +0000</pubDate>
		<dc:creator>Filippo Vanucci</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=417</guid>
		<description><![CDATA[Hypno-Motor Control (1954)
This device is a means of controlling the body remotely, cutting off the need for local control (i.e. by your mind). In Philip Dick&#8217;s novel the Hypno-Motor Control is primarily used to take over human bodies when people are driving, in order avoid car accidents. My attention was captured by the way this [...]]]></description>
		<wfw:commentRss>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/417/3-technovelgies/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Technovelgy Selections</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/474/technovelgy-selections</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/474/technovelgy-selections#comments</comments>
		<pubDate>Sun, 08 Feb 2009 22:24:04 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=474</guid>
		<description><![CDATA[
I chose items that I thought could actually be implemented – if not entirely, then at least an element of it, or something that is inspired by it.  I also selected items that were behavior-related, and hence subject to persuasion; a number of the items in the list were more like tools or detectors.
Unichapel (Robotic [...]]]></description>
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