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	<title>Designing the Human &#187; MIPs</title>
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	<description>Reverse Engineering Persuasive Technology</description>
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		<title>PMOG, Plundr, Animal Crossing</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/890/pmog-plundr-animal-crossing</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/890/pmog-plundr-animal-crossing#comments</comments>
		<pubDate>Mon, 06 Apr 2009 04:12:07 +0000</pubDate>
		<dc:creator>David Golan</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=890</guid>
		<description><![CDATA[This is a list of some social games that may be relevant (some may have already been discussed):
- The Nethernet (PMOG) &#8211; This game exists within Firefox and as a layer over the internet. It&#8217;s kinda like a mix of Shift Space and StumbleUpon. You obtain points by simply surfing the web, and you can [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Playstation Home</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/884/playstation-home</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/884/playstation-home#comments</comments>
		<pubDate>Tue, 24 Mar 2009 03:35:27 +0000</pubDate>
		<dc:creator>pev</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=884</guid>
		<description><![CDATA[I briefly tried Playstation Home on the PS3 a few months ago. Playstation Home is a an online world similar to second life that Sony offers for free on their gaming console. You download it to your Playstation&#8217;s hard drive, and login through your (already created) Playstation Online account. Once there, you create an avatar, [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>hi5</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/881/hi5</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/881/hi5#comments</comments>
		<pubDate>Tue, 24 Mar 2009 02:08:20 +0000</pubDate>
		<dc:creator>sid213</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=881</guid>
		<description><![CDATA[Outside of Facebook I haven&#8217;t really experienced the Massively Interpersonal Network. I joined social networks to try to understand how they work. But their dynamics do not engage me. It doesn&#8217;t feel right. 
What mostly interests me is the different social networks that have gain popularity in other countries. One of the MIN&#8217;s that I [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Twitter is the new MIP?</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/869/twitter-is-the-new-mip</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/869/twitter-is-the-new-mip#comments</comments>
		<pubDate>Tue, 24 Mar 2009 01:13:56 +0000</pubDate>
		<dc:creator>Petra Farinha</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=869</guid>
		<description><![CDATA[Facebook really opened space for Mass Interpersonal Persuasion in a incredible way. It&#8217;s funny to see how so many people, as me, that were not so much into the social networks trend, adopted it, use it and are so open to &#8220;persuasion&#8221; as never before. I think that one of the characteristic of it&#8217;s success [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIPs; delicious</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/865/mips-delicious</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/865/mips-delicious#comments</comments>
		<pubDate>Mon, 23 Mar 2009 16:52:52 +0000</pubDate>
		<dc:creator>David Golan</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[delicious]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=865</guid>
		<description><![CDATA[It was very difficult to think of a massively interpersonal network that I use other than facebook. As Milena said, I have lots of random accounts, like LinkedIn, that I never check. Then I tried to think of a game &#8211; but I never had the time or energy to get sucked into MMORPGs like [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MileNet</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/862/milenet</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/862/milenet#comments</comments>
		<pubDate>Mon, 23 Mar 2009 15:42:52 +0000</pubDate>
		<dc:creator>Derek</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=862</guid>
		<description><![CDATA[I worked on interaction design for a early attempt at MIP/social networking &#8211; it was a startup called MileNet back in the late 90&#8217;s.  Their idea was to create a small desktop application that would run in the corner of your desktop, like an IM client. By letting it run (and show ads), you would [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>6 sides to a square</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/847/6-sides-to-a-square</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/847/6-sides-to-a-square#comments</comments>
		<pubDate>Mon, 23 Mar 2009 05:31:34 +0000</pubDate>
		<dc:creator>John Dimatos</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=847</guid>
		<description><![CDATA[The MIP du jour is Foursquare, by Dennis Crowley (ITP &#8216;05) and Naveen Selvadurai. Foursquare is an iphone and web app with three mantras:

#1. Find Your Friends!
#2. Points and Badges!
#3. Explore the City!

Utilizing the locative technology in the iphone, Foursquare provides a list of public venues from which to submit as your location. In addition [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MIP using MySpace&#8217;s profile picture</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/840/mip-using-myspaces-profile-picture</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/840/mip-using-myspaces-profile-picture#comments</comments>
		<pubDate>Mon, 23 Mar 2009 03:52:22 +0000</pubDate>
		<dc:creator>Filippo Vanucci</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=840</guid>
		<description><![CDATA[Thinking about non-Facebook-related experiences of Mass Interpersonal Persuasion, the first thing that comes into my mind is how my friends and I use to take advantage of the MySpace network for promoting events and concerts. I am talking of the activity of promotion of the independent music label we run (by the way, you can [...]]]></description>
		<wfw:commentRss>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/840/mip-using-myspaces-profile-picture/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>World of Warcraft</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/841/world-of-warcraft</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/841/world-of-warcraft#comments</comments>
		<pubDate>Mon, 23 Mar 2009 03:04:51 +0000</pubDate>
		<dc:creator>John K</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=841</guid>
		<description><![CDATA[I am a recovering addict &#8211; sort of (not as bad as others, I suppose). I used to play World of Warcraft everyday. For hours and hours &#8211; I&#8217;d go to sleep at 5:00am thrilled that I looted a blue item. Or that I got another level. I love that noise when you get a [...]]]></description>
		<wfw:commentRss>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/841/world-of-warcraft/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Mass Interpersonal Persuasion</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/836/mass-interpersonal-persuasion</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/836/mass-interpersonal-persuasion#comments</comments>
		<pubDate>Mon, 23 Mar 2009 02:35:53 +0000</pubDate>
		<dc:creator>David Steele Overholt</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=836</guid>
		<description><![CDATA[I&#8217;d like to take a look at being a pro member of Flickr.  I&#8217;m kind of a photo-nut at times (comes and goes), but when I get in to it I really get in to it.  I have over 8,000 pictures uploaded on flickr alone and tens of thousands more on my local [...]]]></description>
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