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	<title>Designing the Human</title>
	<link>http://designingthehuman.com/interface</link>
	<description>Reverse Engineering Persuasive Technology</description>
	<lastBuildDate>Thu, 25 Feb 2010 01:46:32 +0000</lastBuildDate>
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	<item>
		<title>IV Jacket progress</title>
		<description><![CDATA[Here is a link to the google doc I showed in class with pictures of the mock up IV jacket that I made in late march and what I&#8217;ve decided to change since then &#8211; vest model, weight issues, smaller I.V. bags, insertion options etc.
http://docs.google.com/Doc?id=dd342wkg_3hh3gg3f6
]]></description>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/908/iv-jacket-progress</link>
			</item>
	<item>
		<title>Final Update</title>
		<description><![CDATA[Please check this posting on my blog regarding updates on my final project.
http://dgolan.com/blog/archives/718
]]></description>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/906/final-update</link>
			</item>
	<item>
		<title>Big Mouth</title>
		<description><![CDATA[I&#8217;m making slow but steady progress on the IM system for Big Mouth. I settled on using OpenFire and SparkWeb, an open source Jabber server and client. The server probably won&#8217;t need much if any modification, and the client can use the standard Jabber/XMPP protocol for the IM. The client is written in ActionScript and [...]]]></description>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/899/big-mouth</link>
			</item>
	<item>
		<title>Almost Social</title>
		<description><![CDATA[Progress is going well&#8230; though slow going. However, the components that are operational work very well and are responsive. Instructors are now able to signup, login, create courses, create entries, upload materials, create wiki pages and update their profiles. The public side is still not complete, however, things should be looking much more complete by [...]]]></description>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/894/almost-social</link>
			</item>
	<item>
		<title>update on final project</title>
		<description><![CDATA[Link to my online documentation.
My project is going well. I&#8217;ve had my circuit boards made and found some problems with them so I&#8217;m ready for a second batch of corrected ones. The most challenging issue right now is finding the best material to make it all out of&#8230; and placing the buttons properly.
I&#8217;m going for [...]]]></description>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/892/update-on-final-project</link>
			</item>
	<item>
		<title>PMOG, Plundr, Animal Crossing</title>
		<description><![CDATA[This is a list of some social games that may be relevant (some may have already been discussed):
- The Nethernet (PMOG) &#8211; This game exists within Firefox and as a layer over the internet. It&#8217;s kinda like a mix of Shift Space and StumbleUpon. You obtain points by simply surfing the web, and you can [...]]]></description>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/890/pmog-plundr-animal-crossing</link>
			</item>
	<item>
		<title>Playstation Home</title>
		<description><![CDATA[I briefly tried Playstation Home on the PS3 a few months ago. Playstation Home is a an online world similar to second life that Sony offers for free on their gaming console. You download it to your Playstation&#8217;s hard drive, and login through your (already created) Playstation Online account. Once there, you create an avatar, [...]]]></description>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/884/playstation-home</link>
			</item>
	<item>
		<title>hi5</title>
		<description><![CDATA[Outside of Facebook I haven&#8217;t really experienced the Massively Interpersonal Network. I joined social networks to try to understand how they work. But their dynamics do not engage me. It doesn&#8217;t feel right. 
What mostly interests me is the different social networks that have gain popularity in other countries. One of the MIN&#8217;s that I [...]]]></description>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/881/hi5</link>
			</item>
	<item>
		<title>Twitter is the new MIP?</title>
		<description><![CDATA[Facebook really opened space for Mass Interpersonal Persuasion in a incredible way. It&#8217;s funny to see how so many people, as me, that were not so much into the social networks trend, adopted it, use it and are so open to &#8220;persuasion&#8221; as never before. I think that one of the characteristic of it&#8217;s success [...]]]></description>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/869/twitter-is-the-new-mip</link>
			</item>
	<item>
		<title>MIPs; delicious</title>
		<description><![CDATA[It was very difficult to think of a massively interpersonal network that I use other than facebook. As Milena said, I have lots of random accounts, like LinkedIn, that I never check. Then I tried to think of a game &#8211; but I never had the time or energy to get sucked into MMORPGs like [...]]]></description>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/865/mips-delicious</link>
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