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	<title>Designing the Human &#187; pev</title>
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	<description>Reverse Engineering Persuasive Technology</description>
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		<title>Playstation Home</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/884/playstation-home</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/884/playstation-home#comments</comments>
		<pubDate>Tue, 24 Mar 2009 03:35:27 +0000</pubDate>
		<dc:creator>pev</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=884</guid>
		<description><![CDATA[I briefly tried Playstation Home on the PS3 a few months ago. Playstation Home is a an online world similar to second life that Sony offers for free on their gaming console. You download it to your Playstation&#8217;s hard drive, and login through your (already created) Playstation Online account. Once there, you create an avatar, [...]]]></description>
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		<title>Fear + Loathing in Greenpoint</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/754/fear-loathing-in-greenpoint</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/754/fear-loathing-in-greenpoint#comments</comments>
		<pubDate>Sat, 07 Mar 2009 05:52:50 +0000</pubDate>
		<dc:creator>pev</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 8 emotions]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=754</guid>
		<description><![CDATA[Not really, but I wanted to title my post that. I&#8217;d like to take a moment to talk about my phone. It&#8217;s a Samsung GH-A727, I think. This is really where the problem starts &#8211; it doesn&#8217;t have a name, it has an alphanumeric string that&#8217;s hard to remember. The phone is actually handsome &#8211; [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Ubiquitous Computing and me.</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/712/ubiquitous-computing-and-me</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/712/ubiquitous-computing-and-me#comments</comments>
		<pubDate>Fri, 20 Feb 2009 22:12:43 +0000</pubDate>
		<dc:creator>pev</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 reading response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=712</guid>
		<description><![CDATA[A lot of my work at ITP (like everyone) thus far has been about giving objects networked or technological capabilities. Brass knuckles that control a pong game, furry pets that transmit their purrs to each other when petted, masks that translate human speech into animal speech &#8211; these are all attempts to humanize inanimate objects. [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Your Webcam Says Hello</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/691/your-webcam-says-hello</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/691/your-webcam-says-hello#comments</comments>
		<pubDate>Thu, 19 Feb 2009 14:13:29 +0000</pubDate>
		<dc:creator>pev</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 non-human post]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=691</guid>
		<description><![CDATA[Hello, I am your webcam. I&#8217;ve been watching you for quite a while. It&#8217;s fine, not a big deal &#8211; I realize this must be pretty awkward for you too. Usually, I just pass things along to your friends and family, or whatever. I&#8217;m not one to comment or pass judgement. It&#8217;s not strenuous, and [...]]]></description>
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		<title>Technovelogy</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/509/technovelogy</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/509/technovelogy#comments</comments>
		<pubDate>Mon, 09 Feb 2009 05:34:31 +0000</pubDate>
		<dc:creator>pev</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=509</guid>
		<description><![CDATA[HAL 9000
2001: A Space Odyssey by Arthur C. Clarke
While not directly related to any of the previous reading, the concept of a machine intelligence that is both superior to human intelligence but also flawed in human ways is very interesting. Science fiction is a way of extrapolating where humanity will go, and some of it [...]]]></description>
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		<title>Persuasion and Video Games.</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/380/persuasion-and-video-games</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/380/persuasion-and-video-games#comments</comments>
		<pubDate>Mon, 02 Feb 2009 08:07:33 +0000</pubDate>
		<dc:creator>pev</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Question 2]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=380</guid>
		<description><![CDATA[After doing the reading I played a little bit of a new video game for Playstation 3 called Resistance. It&#8217;s a great game, but I found it impossible not to think about it in terms of Persuasive Technology. Literally, the entire game is a colletction of stimuli designed to convince you to continue pressing buttons [...]]]></description>
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		<title>Week 2 Response</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/375/week-2-response</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/375/week-2-response#comments</comments>
		<pubDate>Mon, 02 Feb 2009 07:54:17 +0000</pubDate>
		<dc:creator>pev</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Reading 2]]></category>
		<category><![CDATA[Week 2]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=375</guid>
		<description><![CDATA[It&#8217;s hard to know exactly what to respond to here, because the scope of this week&#8217;s reading was very broad. Dan Lockton&#8217;s chart and essays discussing the nature of Design with Intent seems like a good jumping-off point, and a good starting point for objectively criticising any design project you can imagine. The axes of [...]]]></description>
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