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	<title>Designing the Human &#187; John K</title>
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	<link>http://designingthehuman.com/interface</link>
	<description>Reverse Engineering Persuasive Technology</description>
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		<title>Almost Social</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/894/almost-social</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/894/almost-social#comments</comments>
		<pubDate>Mon, 13 Apr 2009 19:07:19 +0000</pubDate>
		<dc:creator>John K</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[final project update]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=894</guid>
		<description><![CDATA[Progress is going well&#8230; though slow going. However, the components that are operational work very well and are responsive. Instructors are now able to signup, login, create courses, create entries, upload materials, create wiki pages and update their profiles. The public side is still not complete, however, things should be looking much more complete by [...]]]></description>
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		<title>World of Warcraft</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/841/world-of-warcraft</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/841/world-of-warcraft#comments</comments>
		<pubDate>Mon, 23 Mar 2009 03:04:51 +0000</pubDate>
		<dc:creator>John K</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[MIPs]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=841</guid>
		<description><![CDATA[I am a recovering addict &#8211; sort of (not as bad as others, I suppose). I used to play World of Warcraft everyday. For hours and hours &#8211; I&#8217;d go to sleep at 5:00am thrilled that I looted a blue item. Or that I got another level. I love that noise when you get a [...]]]></description>
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		<title>Future</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/775/future</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/775/future#comments</comments>
		<pubDate>Sat, 07 Mar 2009 05:47:38 +0000</pubDate>
		<dc:creator>John K</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 8 emotions]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=775</guid>
		<description><![CDATA[Q: Select an emotion. Observe and describe what triggered the emotion for you. Reverse Engineer the trigger for a different emotional outcome.
&#8212;
Lately, I’ve been pursuing through the public entries listed on futureme.org. Futureme is a website that allows users to write letters to themselves which are delivered via e-mail at a later date. Of the [...]]]></description>
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		<title>OOP</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/622/oop</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/622/oop#comments</comments>
		<pubDate>Tue, 17 Feb 2009 23:07:25 +0000</pubDate>
		<dc:creator>John K</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 reading response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=622</guid>
		<description><![CDATA[Objects, by Octavio Paz
They live alongside us,
We do not know them, they do not know us.
But sometimes they speak with us.
&#8212;
In Bleecker’s, ‘A Manifesto for Networked Objects — Cohabiting with Pi-
geons, Arphids and Aibos in the Internet of Things’, the author talks about objects that blog.
Upon reading this, I couldn’t help but to think about [...]]]></description>
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		<title>Dresser</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/620/dresser</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/620/dresser#comments</comments>
		<pubDate>Tue, 17 Feb 2009 22:00:20 +0000</pubDate>
		<dc:creator>John K</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[week 4 non-human post]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=620</guid>
		<description><![CDATA[“Sweet morning, it’s going to a cold one today I can assure you that! But not to worry, this sweater that I picked out for you will keep you feeling all warm and cozy all day long. And it goes really nicely with these dark blue jeans. Yes indeed. And if you don’t mind, I’m [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Week 3 &#8211; Response</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/462/week-3-response</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/462/week-3-response#comments</comments>
		<pubDate>Sun, 08 Feb 2009 19:51:53 +0000</pubDate>
		<dc:creator>John K</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Week 3 Technovelgy Response]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=462</guid>
		<description><![CDATA[Technovelgy is a website that aggregates a number of ‘science fiction’ inventions found in literary and media sources. Upon reading a few dozen excerpts on the site, I chose three that I felt related to the topics that we’ve talked about in class and that touch on some of the themes that I strive to [...]]]></description>
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		<title>Week 1 &#8211; Response</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/459/week-1-response</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/459/week-1-response#comments</comments>
		<pubDate>Sun, 08 Feb 2009 19:51:06 +0000</pubDate>
		<dc:creator>John K</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Reading 1]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=459</guid>
		<description><![CDATA[In Talbott’s article, he suggests that people respond more to digital machines as if they were people. The article also expresses the need for transparency in computer interfaces. For example, when writing a document, the user should be able to focus on the writing, rather than the requirements of the word processor.
Engineers often design devices [...]]]></description>
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		<title>Week Two &#8211; Response</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/326/week-two-response</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/326/week-two-response#comments</comments>
		<pubDate>Mon, 02 Feb 2009 03:20:56 +0000</pubDate>
		<dc:creator>John K</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Reading 2]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=326</guid>
		<description><![CDATA[Somehow everyone acquires a lot of different kinds mugs. Look in your cabinet. The plates and the silverware usually match. But not the mugs. They don’t match. I know that you’ve got at least eight different types of mugs: a local business mug, maybe a holiday mug, a state university mug, promotional  tech company mug [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Week Two &#8211; Question</title>
		<link>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/322/week-two-question</link>
		<comments>http://designingthehuman.com/interface/itp-spring-2009-persuasive-technology/322/week-two-question#comments</comments>
		<pubDate>Mon, 02 Feb 2009 03:16:27 +0000</pubDate>
		<dc:creator>John K</dc:creator>
				<category><![CDATA[ITP Spring 2009]]></category>
		<category><![CDATA[Question 2]]></category>

		<guid isPermaLink="false">http://designingthehuman.com/interface/?p=322</guid>
		<description><![CDATA[I earned my undergraduate degree in Graphic Design. And let me tell you, it’s not all about making things pretty. In fact, it has a lot to do with those ‘subtle messages’ that we all read about this week. Living in New York City, we are bombarded with experiences that try to persuade us into [...]]]></description>
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